



Stellar Drift
A minimalist project in Rust and Bevy that recreates Atari's Asteroids game.
With my games, I'm exploring ways to leave a mark. Small projects and a lot of fun — trying to do better every time.
A minimalist project in Rust and Bevy that recreates Atari's Asteroids game.
A platformer made in less than 96 hours with three friends for the GMTK Game Jam 2026, our first game with Godot.
[PLACEHOLDER] A 42 project: loading and rendering a textured 3D object with Rust and Vulkan.
A multiplayer web platform built around our custom game, Pixel Fight. Full-stack project exploring real-time networking and authentication.
[PLACEHOLDER] This portfolio: a scroll-driven star map built with Astro.
[PLACEHOLDER] A live radio show at the Philharmonie de Paris (La Balise Live #8), where I was one of the seven interviewers.
[PLACEHOLDER] A small student association at 42 Paris that organises LAN parties and game jams.
I'm Théophile, a student at 42 Paris, passionate about game design and game development.
To me, game development is a pure form of artistic expression: I want to create worlds people can fill their dreams with.
I build games in Rust with Bevy, and dig into graphics programming with Vulkan.
I'm looking for a first internship or work-study position in game development, for at least 6 months — available now.




